![]() ![]() ![]() The Ghostrunner can run along walls, slide down slopes with great speed, and also utilize a quick dash that can be held down to slow down time and alter the direction of his momentum in mid-air. The only main weapon in Ghostrunner is a sword, though your speed and mobility options are weapons unto themselves. Of course, the action is what you’re really here for – and if you’ve got a thing for lightning quick, reflex intensive, high risk/high reward combat that gets decided with just a single strike, then Ghostrunner was made just for you. That gives you the choice to either stop and listen intently to what’s being said, or to just push on through the various parkour heavy platforming challenges that typically accompany any long exposition dumps. ![]() There’s a lot of well acted dialogue in Ghostrunner, but it all plays out via conversations that happen in the head of the main character. What’s especially great though is how the storytelling almost never slows down the fast pace of this six to eight hour campaign. It’s a predictable tale, but the story is nonetheless well told and respectably voice acted. Guided by the disembodied voice of an old man known as The Architect, the Ghostrunner gets wrapped up in an ongoing power struggle between the supposed rulers of this broken world, the efforts of a dying resistance, and the mystery of who he is. It's probably like 8-10 hours critical path, 15~ if you're going for 100% completion.Īstro's Playroom is the best platformer I've played in a long time and is definitely in the 10-15 hours window even going for all the collectibles.Taking place in a cyberpunk-themed post apocalypse, Ghostrunner tells the story of a cybernetically enhanced swordsmen who awakens after getting thrown out of a tower with little memory of what happened to him, who he is, or why he feels compelled to immediately plunge a sword into the poor soul waiting below him. It has a really cool movement/combat system that's sort of rhythm based. The Pathless is a pretty good Shadow of the Colossus/Journey inspired game by the team that made Abzu. It's probably around 20-25 hours or so, which doesn't quite fall into your 15~ hour window, but it's about as condensed as the genre gets. It probably doesn't quite fall into the 15~ hours timeline you're looking at as it's largely skill dependent, but it's a very condensed experience compared to most Souls-like games (One central hub, 4 offshoot areas).Ĭristales is a pretty good turn-based jrpg inspired indie with a unique art style that is pretty lean for the genre. Mortal Shell is a really competent, condensed souls-like with some interesting combat systems. Definitely could be finished in 15 hours if you're not fussed with the extras. ![]() Kena: Bridge of Spirits is a great action adventure with a really charming artstyle that I think took me about 20 hours to complete the first time around with doing all the optional collectible/exploration. The combat is definitely a bit repetitive but I absolutely loved the melancholy atmosphere and just wandering around Shibuya. I had a great time with Ghostwire Tokyo, and if you don't get sucked into the open-world collectibles completion it's probably about a 15 hour playthrough. ![]()
0 Comments
Leave a Reply. |